The Geometry Essentials
04+05+06 Bundle

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04  Drive Parameters with Attributes
05  Dive into VOPs
06  Scattering & Distribution

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Where do you go from 1, 2, 3?
Easy - 4, 5, 6

Ready to keep leveling up your real-world production skills? You’re in the right place.This 4+5+ 6 Geometry Essentials Bundle follows straight on from 1+2+3 and takes you deep into the world of attribute SOPs and VOPs.

We’re creating custom tools, learning an eye-opening approach to VEX, getting to grips with crucial concepts like noise and distribution, plus way more than we can feasibly fit into this little paragraph.

Learning Houdini is a big investment, so we make sure you’re learning as effectively and efficiently as possible so your investment pays off. This carefully designed set of courses turns years of learning into clear, comprehensive, bite-sized tutorials, giving you just what you need to make it in the real world.

Continue learning Houdini the right way, and get a huge 20% saving by bundling all three courses.

What’s Included

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Total Duration

7 hours 44 minutes

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Total Contents

95 video tutorials

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Searchable

Jump to the tool, technique or topic you’re after

 
 
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Houdini Geometry Essentials 04

Drive Parameters with Attributes

20 tutorials, 1 hrs 41 mins


We’ll have you tapping into the real power of attributes - generating them, modifying them, and then using them to control and scale parameters of surface operators as if you were harnessing higher mental powers. These are crucial skills for high-end motion graphics, film quality effects, or for simply shaving hours off tedious modelling tasks. By the end of this course, you’ll have a deep understanding of:

  • The different ways to access attributes in parameter fields
  • The way to manually write parameter expressions
  • How to generate parameter expressions automatically using the reference menu
  • When to use relative paths and when absolute paths are better
  • The classic Houdini geometry workflow of generating, modifying and using attributes

 

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Houdini Geometry Essentials 05

Dive into VOPs

44 tutorials, 3 hrs 21 mins


We’re sure you’ve heard a lot about VEX, but do you really need to learn to write VEX code to start using Houdini? The short answer is no. Here we’ll show you how you can do all you need and more using amazing, artist-friendly little things called VOPs. A brilliant intro to VEX, VOPs are a visual way of using VEX to manipulate attributes and modify geometry. By the end of this course, you’ll have a deep understanding of:

  • Why VEX is such a big deal and why you should learn it
  • How to build VEX code in a visual way using nodes
  • The essential VOP nodes that you’ll work with daily
  • Why working with values in a 0-1 range makes so much sense
  • Using VOPs with SOPs for practical tasks like banking geometry along curves
  • The principles of noise and how to work with it

 

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Houdini Geometry Essentials 06

Scattering & Distribution

31 tutorials, 2 hrs 42 mins


Scattering - simple on the surface, but below it’s all driven by you know what - attributes. In this course we’re diving deep into controlling attributes using noise and random functions, and learning how to manipulate attributes using colour correction techniques. These are essential skills for creating awe-inspiring environments and richly detailed objects. By the end of this course, you’ll have a deep understanding of:

  • How noise and random functions differ — and when to use one over the other
  • The role of the random function in point scattering
  • How point scattering and point relaxing work
  • The relationship between pixel values and attribute values
  • How colour correction techniques can be used to control, adjust and manipulate attributes
  • The way to generate and control orientation attributes using the Scatter & Align SOP

 

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Attributes in Parameters
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Houdini Geometry Essentials 04

Driving Parameters with Attributes

20 tutorials, 1 hrs 41 mins


We’ll have you tapping into the real power of attributes - generating them, modifying them, and then using them to control and scale parameters of surface operators as if you were harnessing higher mental powers. These are crucial skills for high-end motion graphics, film quality effects, or for simply shaving hours off tedious modelling tasks. By the end of this course, you’ll have a deep understanding of:

  • Houdini’s geometry components – points, vertices, primitives, edges and breakpoints
  • How geometry is constructed in Houdini by connecting points
  • The importance and power of vertices in controlling connectivity
  • The concepts, theories and practical uses of Houdini’s primitive types – polygons, nurbs, beziers, meshes, polysoups and quadratic primitives
  • How to easily convert from one primitive type to another – plus when and why you’d want to

 

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Attribute VOPs
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Houdini Geometry Essentials 05

Dive into VOPs

44 tutorials, 3 hrs 21 mins


A brilliant intro to VEX, VOPs are a visual way of using VEX to manipulate attributes and modify geometry. Down the track, you’ll be using them to build shaders and materials, make textures in COPs, and work wonders in other contexts, too. Huzzah! By the end of this course, you’ll have a deep understanding of:

  • What attributes are, how they’re constructed and why you need to master them
  • How the geometry context is really driven by attributes
  • The anatomy of vectors and how they work
  • All you need to know about normals and why they’re such a big deal in Houdini
  • How to visualise attribute data in different ways – seeing is understanding

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Scattering & Distribution
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Houdini Geometry Essentials 06

Scattering & Distribution

31 tutorials, 2 hrs 42 mins


Scattering - simple on the surface, but below, it’s all driven by you know what - attributes. In this course we’re diving deep into controlling attributes using noise and random functions, and learning how to manipulate attributes using colour correction techniques. These are essential skills for creating awe-inspiring environments, richly detailed objects, and they also come in handy for decorating donuts.

  • How noise and random functions differ — and when to use one over the other
  • The role of the random function in point scattering
  • How point scattering and point relaxing work
  • The relationship between pixel values and attribute values
  • How colour correction techniques can be used to control, adjust and manipulate attributes
  • The way to generate and control orientation attributes using the Scatter & Align SOP
  •  Houdini as a framework for building custom tools

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Our Students Say It Best 


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"Super content. Love these courses. Best learning platform I have found for Houdini. So happy to learn Houdini, step by step :)"

Frederic Kokott,

Motion Designer

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"Thank you for all of these lessons. The pace is perfect and the emphasis put on details is very helpful to understand Houdini's underlying concepts. Hipflask is really the missing link I was looking for. I can't wait to discover next courses."

Claude Chabot,

CG generalist and CG supervisor

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"Geometry Essentials 04, 05 and 06 are the best so far in terms of content and the way you explain each detail. Please, take your time to prepare the next ones. I'll be waiting for them. These are amazing courses. Thank you!"

Antonio Monteagudo

 

With more courses, you get more savings

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Geometry Essentials
04 + 05 + 06

$214.97  $169.99

Save 20% by bundling three courses

 

Buy GE 04+05+06
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Geometry Essentials
01 + 02 + 03 + 04 + 05 + 06 + 07

$534.93  $369.99

Save 30% by bundling seven courses

 

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