The Hipflask Learning Path
Real skills and understanding for real-world production
Houdini is no longer just for VFX work – or some secret tool of the specialist elite. With its super powerful and rapidly expanding toolset, it’s fast becoming the ideal all-round content creation software for all 3D professionals – the one you model, animate, shade, light and render in. There’s a lot to learn, but we’re here to get you there.
Deep knowledge, clear explanations, structured learning.
It’s the Hipflask way.
Houdini Made Easy
The Learning Path For Beginners
Whether you’re just starting out or transitioning from other software, this series of courses is focused on getting you confident and capable using Houdini for all stages of the CG process.
The Houdini Made Easy learning path takes you step-by-step through the fundamental concepts that are crucial to really understanding Houdini – so you learn everything you need, in an order that makes sense.
We’re continually building new courses to continue the learning path, so Houdini Made Easy is a series that grows as you do.
Your Houdini learning path starts here. For free!
The Core Essentials Collection
What every artist needs to know – the fundamental tools and concepts to work quickly and efficiently in Houdini at a higher level. Houdini isn’t just another 3D application, it’s more of a 3D operating system – don’t worry, we’ll show you. So let’s get familiar with the interface and see just how artist-friendly it can be once you know where all the knobs and dials are, as well as all the crucial keyboard shortcuts.
Our entire first collection, packaged into a single course. 40 lessons, 5 hours of essential learning, fully searchable for quick and easy reference.
01. User Interface, Navigation, Selecting & Transforming
02. Working in the Viewport
03. Understanding Networks & Contexts
04. Working in the Network Editor
Build strong foundations
The Geometry Essentials Collection
VFX, direct modelling, procedural modelling, UVs, scene layout – it all starts with understanding Houdini’s unique approach to geometry. The Houdini way is a little different to what you might be used to, so understanding how and why it works as early as possible will make the next stages of creating and editing geometry infinitely easier and more intuitive.
Let’s examine Houdini’s geometry components – points, vertices, primitives, edges and breakpoints. Constructing geometry is all about connecting points, but it’s understanding vertices that will give you true power in controlling that connectivity. This course also tackles the concepts, theories and practical uses of the different primitive types – polygons, nurbs, beziers, meshes, polysoups, quadratic...
Attributes are the blood that flows through Houdini’s veins, carrying data through a geometry network and passing data from one piece of geometry to another. They’re incredibly powerful – they drive particle simulations, carry material information, and allow for all kinds of custom functionality. Attributes allow us to actually see, read and manipulate the raw data that defines our models and effects…
Houdini Geometry Essentials 03
Attributes: VEX, VOPs & Variables
Confused by VEX versus HScript? And when to use one instead of the other? Should you learn one, or the other, or both? What about attributes against variables? Local variables or global variables? Can’t make sense of VOPs? We’ve got you. Once again, we’ll take the concepts and principles apart so you can see and understand Houdini’s working parts, before we put it all back together again and show you how to drive them.
Releasing in April
Houdini Geometry Essentials 04
Groups and Selections
Forget the endless clicking you’re forced to do in other apps – in Houdini you can let the data do the hard work for you. We’ll show you how to save hours of work by using that data in artist-friendly, interactive ways. It’s not just about the data though, we’ll also go through all the essential direct selection techniques – rings, loops, point to point, by pattern, by normal…
Releasing in May
Start making. Keep developing deep knowledge and understanding.
The Direct Modelling Collection
A craftsman is a master of their tools – in Houdini, those tools are nodes. Building on everything you learnt about Houdini’s unique geometry concepts and workflows in the previous collection, we’ll unpack many important modelling nodes and learn how to work with them directly in the viewport. Through understanding these technical aspects and hands-on workflow techniques, we’ll show you Houdini’s incredible power as an artist’s tool.
Houdini Direct Modelling Essentials 01
Part 01 of a collection covering polymodelling, curve modelling, deformations, and procedural tools in direct modelling workflows. Detailed course descriptions coming soon!
Releasing in June/July
Houdini Direct Modelling Essentials 02
Part 02 of a collection covering polymodelling, curve modelling, deformations, and procedural tools in direct modelling workflows. Detailed course descriptions coming soon!
Releasing in August/September
Houdini Direct Modelling Essentials 03
Part 03 of a collection covering polymodelling, curve modelling, deformations, and procedural tools in direct modelling workflows. Detailed course descriptions coming soon!
Releasing in October/November
Harness the power of proceduralism
The Procedural Modelling Collection
Coming soon. Watch this space!
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High quality training based on years of industry experience
Fraser Shiers is an award-winning creative director, 3D artist and university lecturer. He’s produced work for some of the world’s best known brands and advertising agencies, and has taught hundreds of students how to get up and running with Houdini.